from

August 21, 2025

to

June XX, 2028

PROJECT
PROJECT
PROJECT
PROJECT
PROJECT
PROJECT
PROJECT
PROJECT
PROJECT
ARCHIVES
ARCHIVES
ARCHIVES
ARCHIVES
ARCHIVES
ARCHIVES
ARCHIVES
ARCHIVES
ARCHIVES

All projects presented on this website are listed in order to track my progress during my three years of 3D studies, from August 2025 to June 2028. Some projects may end up in a future portfolio on this current domain. This page will remain online for the entire lifetime of this website.

Ultimate Pendulum

Aug 26, 2025

Ungraded

Animation

The pendulum was the first exercise we did. It was our very first introduction to Maya's animation system.

Maya

Ultimate Pendulum

Aug 26, 2025

Ungraded

Animation

The pendulum was the first exercise we did. It was our very first introduction to Maya's animation system.

Maya

Ultimate Pendulum

Aug 26, 2025

Ungraded

Animation

The pendulum was the first exercise we did. It was our very first introduction to Maya's animation system.

Maya

3dsMax Discovery

Aug 28, 2025

Graded

Modeling

This was the very first project we did when we opened 3ds Max. We were tasked with playing with primitives, materials, and 3ds Max’s lighting systems. I explored a little with modifiers to try to make something. Even if it’s not winning any awards, my first experience with 3ds Max was pretty nice.

3ds Max

3dsMax Discovery

Aug 28, 2025

Graded

Modeling

This was the very first project we did when we opened 3ds Max. We were tasked with playing with primitives, materials, and 3ds Max’s lighting systems. I explored a little with modifiers to try to make something. Even if it’s not winning any awards, my first experience with 3ds Max was pretty nice.

3ds Max

3dsMax Discovery

Aug 28, 2025

Graded

Modeling

This was the very first project we did when we opened 3ds Max. We were tasked with playing with primitives, materials, and 3ds Max’s lighting systems. I explored a little with modifiers to try to make something. Even if it’s not winning any awards, my first experience with 3ds Max was pretty nice.

3ds Max

Ultimate 3 Balls

Aug 29, 2025

Ungraded

Animation

First time we worked with balls and references.

Maya

Ultimate 3 Balls

Aug 29, 2025

Ungraded

Animation

First time we worked with balls and references.

Maya

Ultimate 3 Balls

Aug 29, 2025

Ungraded

Animation

First time we worked with balls and references.

Maya

First Parkour

Sep 5, 2025

Ungraded

Animation

We had to produce this animation just two weeks after opening Maya for the first time. As it was the first “big” animation we had been entrusted with, even though it wasn’t graded, from our point of view, it was absolutely terrifying.

Maya

First Parkour

Sep 5, 2025

Ungraded

Animation

We had to produce this animation just two weeks after opening Maya for the first time. As it was the first “big” animation we had been entrusted with, even though it wasn’t graded, from our point of view, it was absolutely terrifying.

Maya

First Parkour

Sep 5, 2025

Ungraded

Animation

We had to produce this animation just two weeks after opening Maya for the first time. As it was the first “big” animation we had been entrusted with, even though it wasn’t graded, from our point of view, it was absolutely terrifying.

Maya

Little Mushroom House

Sep 10, 2025

Ungraded

Modeling

I remember being very proud of my little mushroom house. It was supposed to be a windmill at first, but when I used the Bend modifier, I just couldn't think of anything other than a mushroom house, and I really loved that idea.

3ds Max

Little Mushroom House

Sep 10, 2025

Ungraded

Modeling

I remember being very proud of my little mushroom house. It was supposed to be a windmill at first, but when I used the Bend modifier, I just couldn't think of anything other than a mushroom house, and I really loved that idea.

3ds Max

Little Mushroom House

Sep 10, 2025

Ungraded

Modeling

I remember being very proud of my little mushroom house. It was supposed to be a windmill at first, but when I used the Bend modifier, I just couldn't think of anything other than a mushroom house, and I really loved that idea.

3ds Max

Studio Lighting

Sep 11, 2025

Graded

Lighting

First time we ever tried three-point lighting in Unreal Engine, and I absolutely loved doing it.

Unreal Engine

Studio Lighting

Sep 11, 2025

Graded

Lighting

First time we ever tried three-point lighting in Unreal Engine, and I absolutely loved doing it.

Unreal Engine

Studio Lighting

Sep 11, 2025

Graded

Lighting

First time we ever tried three-point lighting in Unreal Engine, and I absolutely loved doing it.

Unreal Engine

Ball Parkour

Sep 16, 2025

Graded

Animation

That was the second “big” animation we ever did. At the time, it felt like an absolute nightmare, since we made it within the first month of using Maya, and for some of my classmates, it was even their very first experience with a PC software. Looking back, it definitely wasn’t that bad.

Maya

Ball Parkour

Sep 16, 2025

Graded

Animation

That was the second “big” animation we ever did. At the time, it felt like an absolute nightmare, since we made it within the first month of using Maya, and for some of my classmates, it was even their very first experience with a PC software. Looking back, it definitely wasn’t that bad.

Maya

Ball Parkour

Sep 16, 2025

Graded

Animation

That was the second “big” animation we ever did. At the time, it felt like an absolute nightmare, since we made it within the first month of using Maya, and for some of my classmates, it was even their very first experience with a PC software. Looking back, it definitely wasn’t that bad.

Maya

Crime Scene

Sep 19, 2025

Graded

Modeling

Our modeling teacher only gave us a rural scene and, after showing us how to create textures in Photoshop as well as materials and sub-materials in Max, we were left on our own to create a small scene. After a while, I couldn’t settle for just a couple of textures, so I decided to turn it into a crime scene. It was also the first time I ever used any modifiers in Max besides Edit Poly to change a polygon’s material ID. I definitely learned a lot but most importantly, that I was in love with 3ds Max’s workflow.

3ds Max

Crime Scene

Sep 19, 2025

Graded

Modeling

Our modeling teacher only gave us a rural scene and, after showing us how to create textures in Photoshop as well as materials and sub-materials in Max, we were left on our own to create a small scene. After a while, I couldn’t settle for just a couple of textures, so I decided to turn it into a crime scene. It was also the first time I ever used any modifiers in Max besides Edit Poly to change a polygon’s material ID. I definitely learned a lot but most importantly, that I was in love with 3ds Max’s workflow.

3ds Max

Crime Scene

Sep 19, 2025

Graded

Modeling

Our modeling teacher only gave us a rural scene and, after showing us how to create textures in Photoshop as well as materials and sub-materials in Max, we were left on our own to create a small scene. After a while, I couldn’t settle for just a couple of textures, so I decided to turn it into a crime scene. It was also the first time I ever used any modifiers in Max besides Edit Poly to change a polygon’s material ID. I definitely learned a lot but most importantly, that I was in love with 3ds Max’s workflow.

3ds Max

The Windmill

Sep 19, 2025

Graded

Animation

Modeling

We were only supposed to make a windmill, but I really, really wanted to make a lighthouse because my lighting teacher had shown us a personal project he had made, a lighthouse (https://www.youtube.com/watch?v=L6F-KZ3pptg). Even if I wasn’t at his level, I was really inspired by it. So, I did both. I eventually derailed a bit and added a bunch of other things here and there to make sure I got all my points, which I thankfully did.

3ds Max

The Windmill

Sep 19, 2025

Graded

Animation

Modeling

We were only supposed to make a windmill, but I really, really wanted to make a lighthouse because my lighting teacher had shown us a personal project he had made, a lighthouse (https://www.youtube.com/watch?v=L6F-KZ3pptg). Even if I wasn’t at his level, I was really inspired by it. So, I did both. I eventually derailed a bit and added a bunch of other things here and there to make sure I got all my points, which I thankfully did.

3ds Max

The Windmill

Sep 19, 2025

Graded

Animation

Modeling

We were only supposed to make a windmill, but I really, really wanted to make a lighthouse because my lighting teacher had shown us a personal project he had made, a lighthouse (https://www.youtube.com/watch?v=L6F-KZ3pptg). Even if I wasn’t at his level, I was really inspired by it. So, I did both. I eventually derailed a bit and added a bunch of other things here and there to make sure I got all my points, which I thankfully did.

3ds Max

Double Jump

Sep 20, 2025

Ungraded

Animation

Maya

Double Jump

Sep 20, 2025

Ungraded

Animation

Maya

Double Jump

Sep 20, 2025

Ungraded

Animation

Maya

Alive Parkour

Sep 23, 2025

Ungraded

Animation

Maya

Alive Parkour

Sep 23, 2025

Ungraded

Animation

Maya

Alive Parkour

Sep 23, 2025

Ungraded

Animation

Maya

SuperMario4096 - Pottery

Oct 2, 2025

Graded

Animation

Modeling

This project was meant to help us understand how spline modeling works. Originally, we were only supposed to learn how to model vases and other small objects using the spline tool in 3ds Max. I had finished the overall project assigned by my teacher and was ready to add new elements to spice up the scene. While we were talking about Super Mario 64, my friend mentioned the slide level, which brought back lots of great memories and, of course, sparked my ego. So I personally decided that I had to create an animation using the spline tool to build the slide and basically everything in the scene.

3ds Max

SuperMario4096 - Pottery

Oct 2, 2025

Graded

Animation

Modeling

This project was meant to help us understand how spline modeling works. Originally, we were only supposed to learn how to model vases and other small objects using the spline tool in 3ds Max. I had finished the overall project assigned by my teacher and was ready to add new elements to spice up the scene. While we were talking about Super Mario 64, my friend mentioned the slide level, which brought back lots of great memories and, of course, sparked my ego. So I personally decided that I had to create an animation using the spline tool to build the slide and basically everything in the scene.

3ds Max

SuperMario4096 - Pottery

Oct 2, 2025

Graded

Animation

Modeling

This project was meant to help us understand how spline modeling works. Originally, we were only supposed to learn how to model vases and other small objects using the spline tool in 3ds Max. I had finished the overall project assigned by my teacher and was ready to add new elements to spice up the scene. While we were talking about Super Mario 64, my friend mentioned the slide level, which brought back lots of great memories and, of course, sparked my ego. So I personally decided that I had to create an animation using the spline tool to build the slide and basically everything in the scene.

3ds Max

André & Wally B. Tribute

Oct 3, 2025

Ungraded

Animation

Modeling

Lighting

This project was made in teams of four within 3 hours of pure chaos. We had 15 minutes to plan everything we were going to do: what we would model, animate, and which software we would use to render the final result. We were given a theme at the start of the 3 hours: a tribute to Pixar's first short film The Adventures of André & Wally B. My role in the team was to create the terrain in Unreal Engine (except for the mountain in the background, which my friend made), as well as to model and place the foliage, and finally put everything together in the end. Another team member modeled the bee and animated its wings, but since we had no idea how to make a rig in Maya yet, the animation did not make it into the final render. Another teammate made the character, but its materials didn’t work, so I had to set up the bare minimum in Unreal Engine with the little time we had left. Of course, since we didn’t have much time and communication left much to be desired, things did not go as intended. Still, we were pretty happy with what we managed to achieve, considering the number of problems we encountered.

Unreal Engine

Maya

3ds Max

Blender

After Effects

André & Wally B. Tribute

Oct 3, 2025

Ungraded

Animation

Modeling

Lighting

This project was made in teams of four within 3 hours of pure chaos. We had 15 minutes to plan everything we were going to do: what we would model, animate, and which software we would use to render the final result. We were given a theme at the start of the 3 hours: a tribute to Pixar's first short film The Adventures of André & Wally B. My role in the team was to create the terrain in Unreal Engine (except for the mountain in the background, which my friend made), as well as to model and place the foliage, and finally put everything together in the end. Another team member modeled the bee and animated its wings, but since we had no idea how to make a rig in Maya yet, the animation did not make it into the final render. Another teammate made the character, but its materials didn’t work, so I had to set up the bare minimum in Unreal Engine with the little time we had left. Of course, since we didn’t have much time and communication left much to be desired, things did not go as intended. Still, we were pretty happy with what we managed to achieve, considering the number of problems we encountered.

Unreal Engine

Maya

3ds Max

Blender

After Effects

André & Wally B. Tribute

Oct 3, 2025

Ungraded

Animation

Modeling

Lighting

This project was made in teams of four within 3 hours of pure chaos. We had 15 minutes to plan everything we were going to do: what we would model, animate, and which software we would use to render the final result. We were given a theme at the start of the 3 hours: a tribute to Pixar's first short film The Adventures of André & Wally B. My role in the team was to create the terrain in Unreal Engine (except for the mountain in the background, which my friend made), as well as to model and place the foliage, and finally put everything together in the end. Another team member modeled the bee and animated its wings, but since we had no idea how to make a rig in Maya yet, the animation did not make it into the final render. Another teammate made the character, but its materials didn’t work, so I had to set up the bare minimum in Unreal Engine with the little time we had left. Of course, since we didn’t have much time and communication left much to be desired, things did not go as intended. Still, we were pretty happy with what we managed to achieve, considering the number of problems we encountered.

Unreal Engine

Maya

3ds Max

Blender

After Effects