from

August 21, 2025

to

June XX, 2028

academic
academic
academic
academic
academic
academic
academic
academic
academic
projects
projects
projects
projects
projects
projects
projects
projects
projects

All projects presented on this page are listed in order to track my progress during my three years of 3D studies, from August 2025 to June 2028. Some projects may end up in a future (more polished) portfolio on this current domain.

New to Old

Firehydrant Full Model & Render

Nov 6, 2025

Ungraded

Modeling

3ds Max

Lighroom Classic

Parkour With Tails

Nov 2, 2025

Graded

Animation

Maya

Plane Modeling & UV Unfolding - Sword

Oct 30, 2025

Graded

Modeling

Lighting

We learned how to model in Plane Modeling. We also had our very first experience with UV unwrapping and hand painting in Photoshop, which turned out to be much more enjoyable than I would have imagined. I love this modeling technique, and it's definitely my favorite method (until I try sculpting, which might just knock it off the top spot).

3ds Max

Photoshop

Box Modeling - Crate

Oct 30, 2025

Graded

Modeling

Lighting

We have learned how to model using box modeling.

3ds Max

Turntable

Oct 30, 2025

Graded

Animation

Lighting

We were tasked with creating a rotating animation of a model found on Polyhaven. I chose a very nice looking gnome. We also learned how to create materials, and I spent a week experimenting with creating gradients and other basic but controllable elements. For the second part of the projet, we began to learn how to use After Effects.

Unreal Engine

After Effects

New to Old

Firehydrant Full Model & Render

Nov 6, 2025

Ungraded

Modeling

3ds Max

Lighroom Classic

Parkour With Tails

Nov 2, 2025

Graded

Animation

Maya

Plane Modeling & UV Unfolding - Sword

Oct 30, 2025

Graded

Modeling

Lighting

We learned how to model in Plane Modeling. We also had our very first experience with UV unwrapping and hand painting in Photoshop, which turned out to be much more enjoyable than I would have imagined. I love this modeling technique, and it's definitely my favorite method (until I try sculpting, which might just knock it off the top spot).

3ds Max

Photoshop

Box Modeling - Crate

Oct 30, 2025

Graded

Modeling

Lighting

We have learned how to model using box modeling.

3ds Max

Turntable

Oct 30, 2025

Graded

Animation

Lighting

We were tasked with creating a rotating animation of a model found on Polyhaven. I chose a very nice looking gnome. We also learned how to create materials, and I spent a week experimenting with creating gradients and other basic but controllable elements. For the second part of the projet, we began to learn how to use After Effects.

Unreal Engine

After Effects

New to Old

Firehydrant Full Model & Render

Nov 6, 2025

Ungraded

Modeling

3ds Max

Lighroom Classic

Parkour With Tails

Nov 2, 2025

Graded

Animation

Maya

Plane Modeling & UV Unfolding - Sword

Oct 30, 2025

Graded

Modeling

Lighting

We learned how to model in Plane Modeling. We also had our very first experience with UV unwrapping and hand painting in Photoshop, which turned out to be much more enjoyable than I would have imagined. I love this modeling technique, and it's definitely my favorite method (until I try sculpting, which might just knock it off the top spot).

3ds Max

Photoshop

Box Modeling - Crate

Oct 30, 2025

Graded

Modeling

Lighting

We have learned how to model using box modeling.

3ds Max

Turntable

Oct 30, 2025

Graded

Animation

Lighting

We were tasked with creating a rotating animation of a model found on Polyhaven. I chose a very nice looking gnome. We also learned how to create materials, and I spent a week experimenting with creating gradients and other basic but controllable elements. For the second part of the projet, we began to learn how to use After Effects.

Unreal Engine

After Effects