from
August 21, 2025
to
June XX, 2028
All projects presented on this page are listed in order to track my progress during my three years of 3D studies, from August 2025 to June 2028. Some projects may end up in a future (more polished) portfolio on this current domain.
New to Old
Firehydrant Full Model & Render
Nov 6, 2025
Ungraded
Modeling
3ds Max
Lighroom Classic

Parkour With Tails
Nov 2, 2025
Graded
Animation
Maya
Plane Modeling & UV Unfolding - Sword
Oct 30, 2025
Graded
Modeling
Lighting
We learned how to model in Plane Modeling. We also had our very first experience with UV unwrapping and hand painting in Photoshop, which turned out to be much more enjoyable than I would have imagined. I love this modeling technique, and it's definitely my favorite method (until I try sculpting, which might just knock it off the top spot).
3ds Max
Photoshop



Box Modeling - Crate
Oct 30, 2025
Graded
Modeling
Lighting
We have learned how to model using box modeling.
3ds Max


Turntable
Oct 30, 2025
Graded
Animation
Lighting
We were tasked with creating a rotating animation of a model found on Polyhaven. I chose a very nice looking gnome. We also learned how to create materials, and I spent a week experimenting with creating gradients and other basic but controllable elements. For the second part of the projet, we began to learn how to use After Effects.
Unreal Engine
After Effects
New to Old
Firehydrant Full Model & Render
Nov 6, 2025
Ungraded
Modeling
3ds Max
Lighroom Classic

Parkour With Tails
Nov 2, 2025
Graded
Animation
Maya
Plane Modeling & UV Unfolding - Sword
Oct 30, 2025
Graded
Modeling
Lighting
We learned how to model in Plane Modeling. We also had our very first experience with UV unwrapping and hand painting in Photoshop, which turned out to be much more enjoyable than I would have imagined. I love this modeling technique, and it's definitely my favorite method (until I try sculpting, which might just knock it off the top spot).
3ds Max
Photoshop



Box Modeling - Crate
Oct 30, 2025
Graded
Modeling
Lighting
We have learned how to model using box modeling.
3ds Max


Turntable
Oct 30, 2025
Graded
Animation
Lighting
We were tasked with creating a rotating animation of a model found on Polyhaven. I chose a very nice looking gnome. We also learned how to create materials, and I spent a week experimenting with creating gradients and other basic but controllable elements. For the second part of the projet, we began to learn how to use After Effects.
Unreal Engine
After Effects
New to Old
Firehydrant Full Model & Render
Nov 6, 2025
Ungraded
Modeling
3ds Max
Lighroom Classic

Parkour With Tails
Nov 2, 2025
Graded
Animation
Maya
Plane Modeling & UV Unfolding - Sword
Oct 30, 2025
Graded
Modeling
Lighting
We learned how to model in Plane Modeling. We also had our very first experience with UV unwrapping and hand painting in Photoshop, which turned out to be much more enjoyable than I would have imagined. I love this modeling technique, and it's definitely my favorite method (until I try sculpting, which might just knock it off the top spot).
3ds Max
Photoshop



Box Modeling - Crate
Oct 30, 2025
Graded
Modeling
Lighting
We have learned how to model using box modeling.
3ds Max


Turntable
Oct 30, 2025
Graded
Animation
Lighting
We were tasked with creating a rotating animation of a model found on Polyhaven. I chose a very nice looking gnome. We also learned how to create materials, and I spent a week experimenting with creating gradients and other basic but controllable elements. For the second part of the projet, we began to learn how to use After Effects.
Unreal Engine
After Effects